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"One reality of the increasingly connected K–12 classroom is even the youngest students are routinely going online, using email and engaging with mobile apps that collect their information.

But how do you teach a child as young as 5 how to safely navigate such technology?"

Becoming Better Digital Citizens Through Open Source | "Digital Citizenship is for all age groups. Anyone who uses the internet on a computer, mobile device or a TV is a digital citizen. You don’t have to be tech-savvy already, maybe you are taking your first steps with technology."

"What kind of would prepare young people for this amazing and terrifying period of history? For 40 years, we’ve been talking about the aims and strategies of 21st century . Now that we’re a couple of decades in, we have a pretty good view."

"Because a diverse population brings varied experiences and abilities to the classroom, must understand each child’s strengths and challenges in order to create a learning environment where each student can thrive. Micro-credentials, a natural extension of the formal and informal learning activities educators engage in every day, provide teachers with personalized, competency-based recognition for the skills they learn throughout their careers."

"Scientists use fossils to reconstruct the evolutionary history of hominins—the group that includes modern humans, our immediate ancestors, and other extinct relatives. Today, our closest living relatives are chimpanzees, but extinct hominins are even closer. Where and when did they live? What can we learn about their lives? Why did they go extinct? Scientists look to fossils for clues."

"This article explores six effective principles for teachers to use to understand and apply in today's classrooms. Video games have become one of the fastest growing forms of media for youth and adult consumers. Minecraft, a multiplayer online game (MOG), is one of the most popular video games to date. By allowing its players to build simulated, virtual worlds, Minecraft aims to foster creativity, control, and imagination."

"The Teacher is a research-based study exploring the use of digital commercial games in . The paper looks at the classroom practices of teachers from an anthropological perspective to see how teachers employ Minecraft as a learning tool."

"Minecraft is a sandbox game that can be adapted to fit nearly any objective or subject, with lessons lasting as short as one period or the entire year."

"The 21st century poses some unprecedented challenges for . While there are many benefits to the vast, never-ending source of information that is always at their fingertips, when the information isn’t filtered (or when a filter fails), the underbelly of this world can slink into their pocket, usurp their attention, and prey on their psyches."

Lesson plans for an open education |
"As head back to , this community-produced volume in the Open Organization book series offers instructions of building more open contexts."

Why it's not all about the learner: a sociomaterial account of digital literacy practices

Digital Media Are Networked | Digital Literacy 101

"This video looks at the digital concept “Digital Media Are Networked.” Traditional media like radio, television, print, are largely “one way,” meaning you can’t really do anything but listen, watch or read them. In today’s ultra-networked world, digital media are interconnected and interactive."

It's important to know what your kids are doing online and we want to help keep parents informed! 15 apps parents should know about

"Social media—friend or foe? Since there’s no avoiding it, why not learn how to use social media in the classroom to help improve communication and maybe even infuse some creativity into your homework? Here we share five ideas to harness the power of social media."

Digital 101 for Teachers

"How can teachers equip their students to successfully and ethically navigate the digital world?"

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Streamz - A k12 Federated Social Network

Streamz is a k12 federated micro-blogging social network hosted in Canada.