Check out this great book on Web Literacy for Student Fact-Checkers. #diglit #medialiteracy https://urlz.ca/weblit via @pressbooks
thx to @clintlalonde for the recommendation
The evolved landscape of #ePortfolios : Current values and purposes of academic #teachers and curriculum designers. Abstract As ePortfolios are increasingly being used in universities to help develop self-reflective practitioners, academic teachers and #students need to develop the skills and processes required to implement them. #folioz
https://www.academia.edu/35908067/The_evolved_landscape_of_ePortfolios_Current_values_and_purposes_of_academic_teachers_and_curriculum_designers
"Tech-savvy #students are adept at using the latest internet-enabled devices, but they don’t do enough to protect their sensitive information in cyberspace." #privacy https://edtechmagazine.com/k12/article/2019/12/why-k-12-students-need-be-taught-guard-their-data-online
How to Get Started #Teaching #Coding | A three-step plan to help teachers in any subject and any grade teach the foundations of coding.
https://www.edutopia.org/article/how-get-started-teaching-coding
“The creative application and development of an #ePortfolio as a pedagogic innovation in #learning and #teaching in higher #education lies in strategies acquired by students to select authentic evidence to document achievements and skills as a graduate. Many educators use ePortfolios as a learning tool and through introduction of reflection or reflective practice activities the ePortfolio has potential to be a powerful tool for all learners.”
"ePortfolios are becoming more widely used as flexible storehouses for students to collect evidence of learning and documentation of achievement. Rather than being used for a sole purpose, Higher Education institutions are planning for ePortfolios to be embedded in degree programs." #folioz #eportfolio
"Literacy is documented as a fundamental human right. The ability to exercise this right improves an individual’s life chances by achieving their personal, social, occupational and educational goals, and it opens opportunities for social, economic and political integration. Currently in an information and knowledge society, there is a salient need for Information Literacy (IL)." #infolit
https://www.academia.edu/14143369/The_development_of_student_learning_and_information_literacy_a_case_study
"When #Minecraft took off as a popular game in 2011, it racked up players, and also began to gain a reputation as a space where kids were learning together. Parenting experts lauded Minecraft’s subtle ways of helping kids learn about resource management, patience, perseverance, and teamwork. Informal learning communities launched Minecraft summer camps or library-sponsored competitions."
https://www.christenseninstitute.org/blog/could-minecraft-disrupt-traditional-instruction/
"This experiential case study looks at how digital games and digital game based learning (DGBL) may be used to teach concepts of information and digital literacies as part of the primary school library program."
https://www.academia.edu/31638972/A_whole_new_game_Digital_games_information_literacy_and_the_school_library?source=swp_share
"Findings suggest multiple levels of experience are needed when players are involved in digital maker communities. These multiple levels of experience are (a) to engage in creating designs for immediate prototypes, (b) to belong to cultural environments that foster collaboration and sharing, and (c) use common design standards." #makers #minecraft
https://www.academia.edu/25454871/Maker_culture_and_Minecraft_implications_for_the_future_of_learning?source=swp_share
"One reality of the increasingly connected K–12 classroom is even the youngest students are routinely going online, using email and engaging with mobile apps that collect their information.
But how do you teach a child as young as 5 how to safely navigate such technology?" #digitlit
https://edtechmagazine.com/k12/article/2019/10/how-teach-cyber-safety-kindergarten
Becoming Better Digital Citizens Through Open Source | "Digital Citizenship is for all age groups. Anyone who uses the internet on a computer, mobile device or a TV is a digital citizen. You don’t have to be tech-savvy already, maybe you are taking your first steps with technology." #digitcit https://wordpress.org/news/2019/10/becoming-better-digital-citizens-through-open-source/
"What kind of #education would prepare young people for this amazing and terrifying period of history? For 40 years, we’ve been talking about the aims and strategies of 21st century #learning. Now that we’re a couple of decades in, we have a pretty good view."
https://www.gettingsmart.com/2019/10/what-is-21st-century-learning-how-do-we-get-more
"Because a diverse #student population brings varied experiences and abilities to the classroom, #teachers must understand each child’s strengths and challenges in order to create a learning environment where each student can thrive. Micro-credentials, a natural extension of the formal and informal learning activities educators engage in every day, provide teachers with personalized, competency-based recognition for the skills they learn throughout their careers." https://www.competencyworks.org/insights-into-implementation/classroom-practice/learner-variability-in-the-classroom-through-micro-credentials/
"Scientists use fossils to reconstruct the evolutionary history of hominins—the group that includes modern humans, our immediate ancestors, and other extinct relatives. Today, our closest living relatives are chimpanzees, but extinct hominins are even closer. Where and when did they live? What can we learn about their lives? Why did they go extinct? Scientists look to fossils for clues." #history https://www.youtube.com/watch?v=DZv8VyIQ7YU
"This article explores six effective principles for teachers to use to understand and apply #Minecraft in today's classrooms. Video games have become one of the fastest growing forms of media for youth and adult consumers. Minecraft, a multiplayer online game (MOG), is one of the most popular video games to date. By allowing its players to build simulated, virtual worlds, Minecraft aims to foster creativity, control, and imagination."
https://www.academia.edu/30532277/Minecraft_Teachers_Parents_and_Learning_What_They_Need_to_Know_and_Understand_School_Community_Journal_2016
"Students need to understand how to use the digital tools at their fingertips responsibly and safely." #digitlit
https://edtechmagazine.com/k12/article/2019/09/how-technology-can-improve-digital-citizenship-k-12-perfcon
"The #Minecraft Teacher is a research-based study exploring the use of digital commercial games in #education. The paper looks at the classroom practices of teachers from an anthropological perspective to see how teachers employ Minecraft as a learning tool."
https://www.academia.edu/9237685/The_Minecraft_Teacher_An_anthropological_exploration_of_the_pedagogy_behind_Minecraft_as_a_teaching_tool?source=swp_share
"Minecraft is a sandbox game that can be adapted to fit nearly any objective or subject, with lessons lasting as short as one period or the entire year." #minecraft https://www.techlearning.com/resources/kids-learn-21st-century-skills-while-building-new-worlds-app-of-the-day-cse
"The 21st century poses some unprecedented challenges for #students. While there are many benefits to the vast, never-ending source of information that is always at their fingertips, when the information isn’t filtered (or when a filter fails), the underbelly of this world can slink into their pocket, usurp their attention, and prey on their psyches." #digitlit
https://canadianteachermagazine.com/2019/09/16/internet-safety-a-compass-for-teachers/
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