"When #Minecraft took off as a popular game in 2011, it racked up players, and also began to gain a reputation as a space where kids were learning together. Parenting experts lauded Minecraft’s subtle ways of helping kids learn about resource management, patience, perseverance, and teamwork. Informal learning communities launched Minecraft summer camps or library-sponsored competitions."
"This experiential case study looks at how digital games and digital game based learning (DGBL) may be used to teach concepts of information and digital literacies as part of the primary school library program."
"Findings suggest multiple levels of experience are needed when players are involved in digital maker communities. These multiple levels of experience are (a) to engage in creating designs for immediate prototypes, (b) to belong to cultural environments that foster collaboration and sharing, and (c) use common design standards." #makers #minecraft
"One reality of the increasingly connected K–12 classroom is even the youngest students are routinely going online, using email and engaging with mobile apps that collect their information.
But how do you teach a child as young as 5 how to safely navigate such technology?" #digitlit
Becoming Better Digital Citizens Through Open Source | "Digital Citizenship is for all age groups. Anyone who uses the internet on a computer, mobile device or a TV is a digital citizen. You don’t have to be tech-savvy already, maybe you are taking your first steps with technology." #digitcit https://wordpress.org/news/2019/10/becoming-better-digital-citizens-through-open-source/
"What kind of #education would prepare young people for this amazing and terrifying period of history? For 40 years, we’ve been talking about the aims and strategies of 21st century #learning. Now that we’re a couple of decades in, we have a pretty good view."
"Because a diverse #student population brings varied experiences and abilities to the classroom, #teachers must understand each child’s strengths and challenges in order to create a learning environment where each student can thrive. Micro-credentials, a natural extension of the formal and informal learning activities educators engage in every day, provide teachers with personalized, competency-based recognition for the skills they learn throughout their careers." https://www.competencyworks.org/insights-into-implementation/classroom-practice/learner-variability-in-the-classroom-through-micro-credentials/
"Scientists use fossils to reconstruct the evolutionary history of hominins—the group that includes modern humans, our immediate ancestors, and other extinct relatives. Today, our closest living relatives are chimpanzees, but extinct hominins are even closer. Where and when did they live? What can we learn about their lives? Why did they go extinct? Scientists look to fossils for clues." #history https://www.youtube.com/watch?v=DZv8VyIQ7YU
"This article explores six effective principles for teachers to use to understand and apply #Minecraft in today's classrooms. Video games have become one of the fastest growing forms of media for youth and adult consumers. Minecraft, a multiplayer online game (MOG), is one of the most popular video games to date. By allowing its players to build simulated, virtual worlds, Minecraft aims to foster creativity, control, and imagination."
"Students need to understand how to use the digital tools at their fingertips responsibly and safely." #digitlit
"The #Minecraft Teacher is a research-based study exploring the use of digital commercial games in #education. The paper looks at the classroom practices of teachers from an anthropological perspective to see how teachers employ Minecraft as a learning tool."
"Minecraft is a sandbox game that can be adapted to fit nearly any objective or subject, with lessons lasting as short as one period or the entire year." #minecraft https://www.techlearning.com/resources/kids-learn-21st-century-skills-while-building-new-worlds-app-of-the-day-cse
"The 21st century poses some unprecedented challenges for #students. While there are many benefits to the vast, never-ending source of information that is always at their fingertips, when the information isn’t filtered (or when a filter fails), the underbelly of this world can slink into their pocket, usurp their attention, and prey on their psyches." #digitlit
"Students need to understand how to use the digital tools at their fingertips responsibly and safely." #digitlit #digitcit https://edtechmagazine.com/k12/article/2019/09/how-technology-can-improve-digital-citizenship-k-12-perfcon
Learning at the digital frontier: a review of digital literacies in theory and practice #digitlit
Lesson plans for an open education |
"As #students head back to #school, this community-produced volume in the Open Organization book series offers instructions of building more open #learning contexts." #oer
Digital Media Are Networked | Digital Literacy 101
"This video looks at the digital #literacy concept “Digital Media Are Networked.” Traditional media like radio, television, print, are largely “one way,” meaning you can’t really do anything but listen, watch or read them. In today’s ultra-networked world, digital media are interconnected and interactive." #digitlit
"#Assessing #learning in the digital age, where #students are using a growing range of technologies and approaches to learn, is complex." http://www.steve-wheeler.co.uk/2019/08/assessment-in-digital-age.html